
Please rerate this now that it works for Windows servers!
In-Game Map Editor - Commands /mcreate <obj model number> - Creates object with specified model number /msave - Saves object into script, and gives you that objects script ID /mdestroy - Destroy currently selected object /msel <ID> - Select object saved into script by objects script ID /mclear - Clear all objects made with the map editor /ox <value> - Move object on X axis /oy <value> - Move object on Y axis /oz <value> - Move object on Z axis /rx <value> - Rotate object on X axis /ry <value> - Rotate object on Y axis /rz <value> - Rotate object on Z axis /savemap <name> - Save all current items into script folder with specified name /loadmap <name> - Load map from script folder with specified name /saveobj <description> - Saves currently selected object to objects.txt with description and creator
NOTE: When loading map, just us the name - Example - /loadmap test /savemap test NOT /loadmap test.o23 /savemap text.o23
New in 1.2
/mclone x y z rx ry rz - Clones currently selected object with the distance you specify (if no values given, will be created in the same spot) /mstack num x y z rx ry rz - Clones currently selected object the specified ammount of times, with the specified distance away from the original
Example to make an object for those confused by the script. /mcreate 5004 - create a flat piece of land /oz 1 - move it on z axis by 1 unit /rz 90 - rotate on z axis by 90 degrees /msave - save object to table /msel <ID> - select a previously saved object /savemap <Name> - save every object in the table to a lua script in resources>offedit in your server
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